The Evil Campaign

Part III Inside the Palace of Haven

We resume where we left off last week with Dale Thorndaleand OVallah Wyldmanestanding outside of a door. Ovallah checks and there are no traps. They open the door and see in the center of the room a soft wooden/paper mache’ There is a light source on the other side of the screen and two shadowy figures moving around behind it. With surprise on their hand Thorndale lashes out with his great maul, while Ovallah throws both his long and short sword straight into the hear to two wooden dummies.

After a little bit of searching it was discovered that the dresses were in fact enchanted with minor breezes to keep the wearer cool, so they always billowed as though a gust of wind was on them. By this time though Ovallah had already shredded them with his swords, the spell dissipated unused.

Continuing down the hallway around a few turns they come to a pair of doors, now normally they choose Left at any fork but this time they choose the Right.

The floor of this room is covered with sand. The sand is bloodstained. A rack on the north wall holds a number of large knives and meat cleavers. In the center of the room is a large wooden block about 2’ high, 3’ long, and 2’ wide. The wooden block is also blood stained. Two closed doors lead out of the butchers room, west and south. They go west and find some stairs leading down into a cave.

As they went down the stairs they noticed a rapid drop in temperature. The temperature was nearly freezing at the bottom of the stairs. It was plain to see that the walls of the large cave were covered with a thin layer of ice. Hanging from Hooks in the ceiling are slabs of meat. Cow, Chicken, Goat, Pick, Lamb meat. their was also a couple of baskets of fish.

Finding nothing of interest beyond the pantry. They climb back up the stairs and head to the south doorway, along the way Thorndale notices a trap door on the floor, they both get down and pry it open. They found a ladder down to a landing at an underground river channel that flowed below the room. They were going to explore farther butt the noise of scurrying around upon rocks made them decide to head back up topside. At the base of the ladder Thorndale notices a glint on the ground, a small bag with something shiny tied onto it, as he goes to grab it out of nowhere Ovallah snatches it and darts up the ladder. They dump it out and poor over the contents a few gold and silver pieces which they split up evenly leaving the copper. Ovallah takes the jade ring with dragons carved onto it, as Thorndale took the one was with the wolves head on it earlier.

The room to the south is a rectangular shaped room. The first thing they noticed was a tapestry hanging on each wall; they show scenes from the life of a female minstrel. In front of each tapestry is a couch. Pillows of various sizes are scattered on the couches. Empty wine goblets and wine bottles are piled into one corner of the room. Decorative candle holders filled with candle stubs sit on small tables near each couch. In the center of the room is a decorative wheel painted onto the floor. The wheel is 5’ in diameter. In the middle of the wheel is a small lap harp made of crystal with strings of spun silver.

Thorndale picks up the Harp and strums it. It starts to glow and before them stands a very beautiful woman who introduces herself as Rowena.

“The Protectors invited her to come and live within the world of faerie. It is a land of peace and joy, Time does not flow the same their as it does here. I while but a young woman by your standards have lived their for centuries. Should I tarry to long here my true age will catch up to me and I will wither to dust.”

“The disaster that has struck Haven has been caused by the ruby which the dwarves found. The ruby is magical. While it was called “My Lady’s heart” by the people of Haven, its true name is the “The Eye of Arik”

“Arik is an ancient evil being of great power. He is also known as Arik of the Hundred Eye’, and is sometimes worshiped as a god. For his many crimes, he was banished to the Vault centuries ago to be imprisoned for all eternity.”

“Arik has been seeking to escape from the prison dimension through the ages. And he desires to take over Haven and enslave all its people. He has at last managed to send one of his eyes across the dimensional barriers into the heart of the mountains. There, the dwarves found Arik’s ruby eye and brought it to the palace, not knowing the evil they were bringing to their beloved kingdom. The ruby, though larger then most gems, looks like any other ruby and the though the Protectors would have sensed the evil, bu the time they saw the ruby it was too late. Arik had already struck.”

“The ruby is linked to Arik. It has allowed him to channel some of his evil magical power past the dimensional barriers into Haven and the power of the ruby attacks evil, chaotic creatures. Arik hopes to use the ruby “eye,” when the time is right, to open the way and cross the dimensional border to rule Haven."

“The power of the ruby has killed crops and brought disease to the animals. it has drawn orc, goblin, hobgoblin hordes into Haven to fight for its master. It has even teleported the evil cleric Cathrandamus into the palace, to prepare the ceremony that will allow Arik to cross the dimensional barriers. The ruby has turned may of the palace inhabitants to stone and trapped the princess and the mysterious stranger inside the ruby. Finally, the ruby created a magical force field around the palace to prevent help from arriving and stopping Catharandamus.”

“There are three methods to shatter the Eye. First hit it with the Red Crystal Sword that will shatter both. Second combine two silver Dragon statues to call forth the breath of a white dragon. Or third play my harp, though it will shatter the harp in the process.”

“My time is short here. You have three companions in the dungeons, which are to the north and west of here. Simply backtrack to the first courtyard and go right. With that she fades to black”

The two feral elves back track to the castle courtyard and encounter half a dozen orc’s that they gain the surprise and ambush the back two. Still with surprise on their hands they take out the next two.

The remaining two spin around to attack Ovallah but he has vanished into the shadows. Thorndale quickly smacks one over the head, turning it into a heap of dead orc gunk. Ovallah jumps from the shadows stabbing the remaining one in the neck.

A quick search gives them six sets of studded leather as well as half a dozen spears and short swords of poor quality. Which they place into their vaults, activating them.


Meanwhile 200’ west and 10’ south of The Feral Elves————
Soroku and his two guards Zentis and Scrysinfind themselves chained up to the walls of stone cells. They struggle for a while before they are able to shatter their chains and free themselves.

For whatever reason their cells were left unlocked they run into each other and discover that their Rings are laid out on a table in the room. Donning their ring they arm themselves and go through the doorway to the south into a Hexagonal room containing a large sunken bath filled with water.

The sunken bath is made of white marble veined with black and gold. The walls of this room are lavishly decorated with murals of water nymphs, ponds with long reeds, and hunters stalking water birds. In one corner of the room are seven flasks and a large peacock feather fan. Flying above the bath they see five birdlike creatures. The creatures resemble small feathered anteaters, because of their long noses.

Zentis lets loose a Fireball into their midst and incinerates four of them, the remaining one dives at Scrysin to bite him but Soroku slices it in half with his Katana. Searching the room reveals that one of the seven vials of soap was a potion.

Zentis asks the Darkness for advice and is told the answer you seek lies 200 feet west and 10 feet north with other of Her servants.

They go out the SE door and enter a room containing an oaken cabinet sitting against the west wall of this hexagonal room. The cabinet is carved with scenes of springtime in Haven. The floor of the room is white marble, veined with black and gold. Opening the cabinet they find fancy pale green towels and pink bars of soap carved into dolphins. As they are pulling the towels out a spitting cobra jumps out and tries to bite Scrysin, only to shatter its fangs upon his stony skin. The cobra is cut in half by Soroku. A large golden key is found by Scrysin. No other exits they return to the sunken bath room, and choose the SW door.

This hexagonal room is decorated with mosaic tiles. The mosaic covers the entire room, the walls, the floor and the ceiling. One scene shows a man in black plate armor riding a white dragon. A young woman wearing a golden crown is riding in front of the man. Another scene shows elves playing in some woods while a white dragon watches them from a hiding place behind two tall pine trees preparing to attack. On another wall is a scene showing a pool of bright blue water. Several mermaids swim and frolic in the water. The design on the floor shows a crowned maiden, the man in black armor , and the white dragon asleep around a key hole. All the mosaics look new.

Scrysin pulls forth the key and puts its into the keyhole. The three of them hear a loud kick then keyhole disappears, while the key remains in his hand. Upon the east wall another keyhole appears. He approaches and places the key again into the keyhole. When he turns it, the key, keyhole and mosaic all disappear. A long silvery sword, floating in the air appears in the center of the room, hilt down. the blade glows with a bluish flame shedding light for 30’ if it is not placed within its own sheath.

All three of them reach for it, one of their hands touches it first it matters now who’s hand it was. The Black Knight, Ellis, appears in the room and brushes their hands away the sword flying into his hand as though with magic. The Knight swings and misses, all three attack and hurt it good, but still he fights on, not uttering a sound. The knight swings again twice, missing once and hitting a glancing blow the second time. The three of them attack again, the Knight is gravely wounded but battles onward swinging the blade again this time to miss yet again. The three of them drop the knight to the ground.

The blade then begins to float in the center of the room. The armor and knight disappear. One of them grabs the sword, nothing happens. he places it in the vault. They go through the south door.

Upon entering this room, the first thing they notice is a small, pink marble pedestal five feet tall. Any light entering the room will gleam off a small object atop the pedestal. The object is silver in color. Other then the pedestal and a door in the SE the room seems to be empty.

Calling upon their wisdom and knowledge they discover that the silver pendant once belonged to Silverheart the Alchemist. When used by Silverheart, the pendant was magical because it contained part of his spirit. The power of the Eye of Arik warped the magic of the silver pendant. Through Arik’s evil influence, the pendant drove Silverheart insane.

At the time that Silverheart went insane, he was in the midst of an important alchemical experiment, with gunpowder. Because of Silverheart’s insanity, the experiment produced disastrous results. The entire section of the palace where Silverheart was working exploded. Silverheart and those people in that section of the palace where Silverheart worked is rubble. The only thing to survive the explosion was the pendant which was teleported to the pedestal by the power of the Eye of Arik. The pendant sits and waits for its master.

They choose to leave the pendant alone and exit the SE doorway. The room is filled with steam, they stop to take a bath.


Back to the Feral Elves prowling around the Courtyard.———

They hear Southwest down a long hallway then turn south. a door is 20’ up from the corner, they enter it.

Reed pens, dried ink wells, and scrapes of paper litter this large room. There are several huge oak tables overturned in the southeast corner. This room appears to have been some kind of study, classroom or library. They did not see any books or scrolls, however.

Approaching the table fort they hear a strange noise. Thorndale calls upon the forces of Nature to grant him Command of one of the creatures in the fort. It begins to come out. A medium sized green scaled being with a long alligator snout comes out.

“What is thy bidding my Master?”

“Do you have any Shinnies?” Thorndale asks.

“Yes, me be back.”

The small being comes back bearing a small pouch that contains exactly fifty copper Capul’s. The Kobold looks up at Thorndale with adoration in its eyes and begins to tell him the layout of the area here.

Finally Thorndale has had enough and commands the Kobold to go back into the fort and convince the others to come outside. As the Kobold turns around to go inside, Thorndale raises his giant maul and goes to smash it over the Kobold’s head. He fumbles it and it goes flying off to the side. The Kobold darts over to the maul, retrieves it and offers it back to Thorndale. Who starts laughing and says; “Thank you little guy.”

The Kobold goes inside the fort a short while later it returns with five other kobolds armed with broken stave’s and busted long swords that served them as short swords. The Elves arm the Kobold’s and send them off with orders to bring back more shinnies. The one Kobold under Thorndale’s command remains with them.

They continue down a hallway and come to a room containing the remains of bunks, blankets, wooden tables and stools which have been broken. Five corpes litter the floor. Two of the bodies are humans, dressed like palace guards. The other three corpes are of a small human-like race with grotesque faces and livid skins.


Meanwhile having finished their bath———

The three enter into a cavern with a wind whistling softly through the dark damp cave carrying with it a musky smell. Straw is scattered about the floor, along with jagged bones. Chained to one wall is a large ape with pale white fur. As soon as it sees you it begins to rattles its chain and roar.

They convince the ape to pull the chain taut and cut through the chain freeing it; again the blue blade is swung again, sundering the chains that held the apes arms tight. The ape, nods at the three of them and runs off to the north and they continue to the east.


A little bit to the south——

The Feral elves enter into a large cave. The cave floor and walls have been polished smooth. Several statues once rested on a raised platform along the west wall. The statues seem to have been of three Protectors kneeling in front of a veiled woman. The woman was bestowing gifts on the Protectors. Now however, the statues have been smashed. In their place is the crude clay statue of a large eye. The eye has been painted red with blood.

They continue north in the cave and encounter a Large White Ape swinging a metal chain around its head. The two of them attack the Ape, after a fierce battle the ape is slayed.


meanwhile back with the other three --

Hearing the sounds of the Ape in battle they charge back where they came from and encounter the feral elves just as they are slaying the Ape.


Somewhere else in the Palace --

The five kobolds find another set of five kobolds being help captive by some orcs and do battle loosing none of their number in the battle. They are successful and free their fellows who agree to follow their commands. The ten kobolds set about hunting and killing within the Palace collecting Shinnies.


Everyone Receives 400 Experience for the Kills, and an additional 600 Experience for encountering Either the Harp or the Necklace and discovering the relevance of each.

Comments

Wolvyn

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.