Feral Elves

This is a summory of the Feral Elves taken from the Blade and Bow Book.

  • +2 Dex, +2 Con, –2 Int, –4 Cha: Feral elves are quick and tough, but they lack the education and social graces of other races.
  • Medium: As Medium creatures, feral elves have no special bonuses or penalties due to their size.
  • Feral elf base land speed is 30 feet.
  • Arcane Spell Resistance (Ex): Feral elves have rejected any arcane magical heritage they might have once had, believing it to be a tool of the civilized world. As a result, they are less subject to its effects. Against arcane magic, a feral elf has spell resistance equal to 5 +
    character level.
  • +2 racial bonus on saving throws against poison: Feral elves have long exposed themselves to natural toxins, which increases their resistance to poisons of all types.
  • Low-Light Vision: A feral elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability
    to distinguish color and detail under these conditions.
  • Weapon Proficiency: Feral elves receive the Martial Weapon Proficiency feats for the long sword, Rapier, longbow (including composite longbow), short bow (including composite short bow), Short Sword as bonus feats, at 1 skill rank.
  • Feral elves receive Track +10 as a bonus skill.
  • Focused Rage (Ex): All feral elves have the ability to enter a rage once per day, identical to that of a barbarian (+4 Strength, +4 Constitution, +2 Will saves, –2AC fatigued afterward). It lasts for a number of rounds equal to 3 + the feral elf ’s newly increased Constitution
    modifi er. However, feral elves have such experience channeling and focusing their wrath
    that they can still perform actions that require patience or concentration while raging. Feral
    elf barbarians can rage one additional time per day, and all their rages are treated as focused.
  • +2 racial bonus on Hide and Move Silently checks: Feral elves learn early on how to blend into their surroundings as they track prey.
  • +2 racial bonus on Listen and Spot checks: Feral elves have keen eyes and ears.
  • +2 racial bonus on Climb checks. Feral elves are almost as comfortable swinging through the boughs of trees.

Automatic Languages: Elven (feral elf dialect).

Bonus Languages: None.

  • Level Adjustment: +2.

Wood elves see themselves as having a true grasp of the natural world. They think the high elves have lost touch with their roots and grown soft through civilization. But another species of elf (actually an offshoot of the wood elves) has a similar opinion about the wood elves themselves.

These savage beings live in the darkest, oldest parts of the land, mostly in the forests, but also in the mountains, swamps, and deserts. The few travelers who have encountered them have
labeled them “feral elves” for their seemingly primitive and animalistic ways. The truth, however, is far different than anyone—elf or otherwise—suspects.

Feral elves, who call themselves Annua Thaa (“the favored few,” in Elven) are clannish and secretive. Their existence is even more remote and insulated than that of the wood elves.
They eschew all forms of civilization but view cities less as a blight on the land than as a form of weakness. They believe that elves must reject material trappings and seek a “truer”
existence struggling with, and ultimately surrendering to, the natural world.

These elves live in small, mobile communities, numbering no more than sixty members. They never build permanent structures—in fact, they rarely build any structures at all. Feral elven clans typically sleep in the open, harvesting the wild vegetation and hunting nearly every day for fresh meat.

When not simply trying to survive, these elves practice various crafts. This seemingly frivolous pursuit actually has a practical purpose: The feral elves barter with other cultures, typically wood elves, for weapons. They long ago learned the value of iron, and being nothing if not practical, they allow themselves this one “luxury.” Feral elves haven’t the resources (or interest) to build their own forges, but they’ve found that other folk—especially high elves—are infatuated with their woodcarving and other products of their craft.

Feral elves worship a fierce and primal god called Worranak (and believe that other
elven subraces have lost touch with the truth of living). In fact, it is because of this belief that feral elves have opted to shun the trappings of civilization, not because they are too stupid or primitive to understand them. They place great value on the bonds of community and family but do not necessarily think themselves above the other elven races, nor do they
prize isolationism for its own sake. To the Annua Thaa, such attitudes themselves indicate a weakness of character.

Feral elves consider every action before it is taken, basing decisions on the weaknesses of those with whom they deal—much as a wolf evaluates potential prey before moving to attack. In this regard they resemble predatory animals, but their calm demeanor disturbs other folk. Most expect ravening beast-men or stinking savages but find unblinking intelligence instead, which only works to the advantage of the feral elves when bargaining.

This sober consideration goes only so far. When it is time to act, feral elves do so unhesitatingly. In conversations they tend to be brusque and to the point. They despise dissimulation and rarely lie (although they may omit the truth when it serves them). In the wilds, feral elves seem as much a part of their environment as any tree or animal, but if forced into a city, they grow quickly uncomfortable and can react violently if they feel confined.

Physical Description
Feral elves typically have dark hair and eyes, and their skin tone ranges from dark to pale brown. Of course, climate can have an influence on their appearance. Those feral elves living
in hotter environments tend to have darker skin and lighter hair, while the opposite is true of those who inhabit colder regions.

Feral elves wear the clothing provided them by nature. They skin the animals they hunt, and they have developed alchemical compounds to turn leaves into a type of fabric. The elves tattoo their bodies liberally, usually in natural patterns that resemble their home environment (so the tattoos of desert dwellers might look like rocks and sand, while mountain inhabitants choose patterns that recall streams and cliffs). They rarely adorn themselves with anything that might
rattle or snag on underbrush, so body piercings are rare, as are trophies of past victories.

feral elves are not the most social sort. These reclusive people rarely deal with others except on a mercantile basis—and those encounters are primarily with wood elves. But on the rare occasions that they do meet, feral elves get along fairly well with a few races. Halflings and some humans find them interesting, as do gnomes. Dwarves respect their sense of honor, although the freedom-loving feral elves don’t understand the dwarven devotion to order. Feral elves tolerate elemental elves, although they think their spiritual beliefs short-sighted, but they can’t stand high elves. To the Annua Thaa, the high elves are traitors to the elven ideal, seduced bythe lies of civilization.

Feral elves prize freedom above nearly everything else and are nearly always chaotic. They are never lawful unless raised outside their own society.

The feral elves worship the deity Worranak, who to them embodies the most constant and true aspects of nature: raw ferocity and unpredictability. They believe that true spirituality
lies in the abandonment of want. Only those things needed for survival are truly important: food and water, warmth, and companionship. The other “necessities” of life must be recognized for what they are—empty desires—and discarded.

To succumb to the wild is to be truly alive. These beliefs are passed down not just orally but biologically, in the ferocious aspect the feral elves call nugaran (see below).

Feral elves speak a dialect of Elven that incorporates elements of each of the elemental tongues—Aquan, Auran, Ignan, and Terran. They can understand standard Elven, however, and speakers of that language easily comprehend the feral elven dialect.

Feral elves have no particular naming convention. They typically name themselves with Elven words for creatures, weapons, or naturally occurring phenomena. Only when the feral elf reaches adulthood, typically around the age of forty, does he choose this “life name.” Until that time, he is called by a “child name”—only his immediate family or very close friends could get away with calling an adult feral elf by his child name without provoking a fight. Feral elves name
women and men in the same fashion. Sample male or female names include Strongbow, Shadowbark, Metal-Claw, Bison-Horn, Bear Grappler, or Puma Stalker.

A few feral elves make friends outside their own people, usually through wood elf connections, and explore the world with them. Some seek to understand the life their clans have chosen to reject. Others take up a campaign against civilization, believing city dwellers and their ilk should be punished for their ravage of the land.

Feral Elves

The Evil Campaign Wolvyn