The Evil Campaign
Stone or Metal Elves
Metal Elf Racial Traits
- –2 Dex, +4 Con, +2 Wis: Metal elves are extraordinarily tough and resilient, although not very nimble. They also consider their actions thoroughly before deciding on a course.
- Medium: As Medium creatures, metal elves have no special bonuses or penalties due to their size. Metal elf base land speed is 30 feet.
- Immunity to Electricity: Metal elves take no damage from electricity. Their bodies conduct
it harmlessly into the ground and air around them.
- Dark vision: Metal elves can see in the dark up to 60 feet. Dark vision is black
and white only, but it is otherwise just like normal sight, and metal elves can function
just fine with no light at all.
- Weapon Proficiency: Metal elves receive the Martial Weapon proficiency feats for the longsword, rapier, longbow (including composite longbow), and short bow (including composite short bow) as bonus feats with 1 skill point in each.
- Natural Weapons: Metal elves possess extraordinarily dense bones and tissues. From
birth, their fingernails have a metallic sheen and an incredible sharpness. These claws grow
harder and sharper with age. A metal elf deals lethal damage with an unarmed strike, and he
does not provoke an attack of opportunity for making unarmed attacks, even if he opts to deal
nonlethal damage. A metal elf who takes levels in a class that increases the base damage die for
unarmed strikes (such as the monk) is even more fearsome: His unarmed strikes deal base damage
one step higher than normal. For example, a 1st level metal elf monk deals 1d8 points of damage
with his unarmed strike, up one step from 1d6.
Each time the unarmed damage die increases again, it remains one step above normal.
Once the metal elf reaches 12th character level, his claws transform
completely into adamantine.
- Damage Reduction (Ex): At 5th level, a metal elf gains damage reduction 1/—. This stacks with
any damage reduction gained from other class abilities.
At 10th level, the damage reduction increases to 2/—, at 15th level it increases to 3/—, and at 20th level it increases to 4/—.
- Spell-Like Abilities: Metal elves, like other elemental elves, gain a number of spell-like abilities as they increase in experience. At 1st level, a metal elf can produce magic
stone once per day. At 8th level, he has more potent spell-like abilities: 2/day—magic stone; 1/day—meld into stone, protection from energy, stone shape. At 15th level, these increase
once more: 2/day—magic stone, meld into stone, protection from energy; 1/day—call lightning, stone shape, wall of stone. Caster level equals the metal elf ’s character level; save DC = 10 +
spell level + metal elf ’s Charisma modifier.
- +2 racial bonus on Concentration checks: Metal
elves have an uncanny ability to focus on an important
task under distracting circumstances.
- +2 racial bonus on Craft (armorsmithing), Craft (blacksmithing), and Craft (weaponsmithing) checks: Metal elves have a natural aptitude for working with metal.
- +2 racial bonus on Search checks: Metal elves share some of their elven cousins’ natural
aptitude for finding hidden things, although they do not have a “sixth sense” about secret portals.
- Automatic Languages: Elven and Terran. Bonus Language: Common.
- Level Adjustment: +3.
The elves embody precise, methodical patience. Most are as hard and unyielding as the element they represent. Metal elves live in orderly towns and cities built on the frontiers of other
civilizations, mining and crafting exquisite tools, weapons, and art objects from various metals. Some leave the cities of their birth to live among other peoples: The more lawful the
city, the more likely it is to have metal elf residents. While generally peaceful, metal elves frequently come into conflict with chaos-loving creatures such as orcs, as well as bandits
who mistakenly believe them easy targets.
Metal elf communities nearly always boast at least one monastery devoted to the heart of Prielghari, since the ordered lifestyle of the monk suits the metal elf temperament.
Most children grow up attending monastic schools, learning their people’s history and the mysteries of the world around them, and gaining at least a limited understanding of the
Introspective and somber, metal elves carefully deliberate over every decision. Although slow to anger, they are nevertheless quick to act once they have decided on a course of action.
Metal elves never break a deal, honoring the terms of their agreements to the letter.
Metal elves stand taller than most of their cousins. Their average height is between 5 1/2 and 6 feet tall, and they are a hardy and robust folk, as thick and muscular as dwarves. The average metal elf weighs between 180 and 200 pounds. Hair can be of many shades, although it is always the color of some pure, refined metal or polished stone, ranging from leaden to shiny gold. Their skin color can be anything from pale silver to dull gray, and their eyes range from earthen brown to a deep black.
Metal elves don’t mix well with other elves, with one surprising exception: They often welcome fire elves into their communities. They value the element of fire second only to their own, for while it can be dangerous and unpredictable, it can also be harnessed to a productive purpose. Not unsurprisingly, metal elves get along best with dwarves. With a common interest in mining and smithing, along with the shared lawful bent, the two races frequently trade and
sometimes even form mixed communities. Metal elves tolerate gnomes, but the capricious and nomadic halflings bewilder this stoic people.
Metal elves are nearly universally lawful. Rogues are few and far between among them, although not unheard of.
Metal elves revere the heart of Prielghari, although they also have a great deal of respect for the hands. To them, the heart symbolizes the core of an individual. Failure is not certain
as long as the physical heart still beats. The metaphorical heart must be hard and cold as
adamantine at times; at others, it must show mercy and be soft, like gold. But even in its
more malleable state, it still has the durability to last, just like a well-forged weapon or a
lovingly crafted sculpture.
Metal elves speak Elven and Terran, although many of their artisans speak the
Common tongue to better facilitate dealings with nonelves.
Metal elves prefer names that grind in the back of the throat, like a sword being sharpened on a grindstone, or that ring in the air, like a hammer striking an anvil. Sample male names include Rintolin, Greggorrin, Aggellik, or Ongor. Sample female names include Prininkler, Charngin,
Metal elf adventurers are not uncommon. Some leave their communities in search of new frontiers
to settle. Others travel to learn metal-shaping techniques, and still others seek out masters of a particular fighting style or weapon. A much rarer breed grow weary of the ordered, rigid lifestyle of the community and strike out on their own to find a different path.